

Part of Fall of Cybertron's appeal is that it takes what is usually the starting point for the Transformers mythos - the launch of the Ark from Cybertron, the subsequent Decepticon ambush and the crash of the starship on prehistoric Earth - and turns it into the grand finale. Unlike its forebear, it's a bit more generous and smarter in differentiating the characters and allowing you to use their full range of abilities. Like its forebear, it's a linear third-person shooter which tells a large-scale story involving many characters, with you playing different Autobots or Decepticons on different levels. I get wanting a different tone and style, as seen when you compare Primal to Prime, but Primal still comes off as a leader and a badass, and Predacon Megatron simply does not.Fall of Cybertron is the sequel to the enjoyable-but-lightweight War for Cybertron and is an improvement over that game in almost every way. The character is depicted far less threatening than in the original series, and while Marqus Bobesich captures that in his delivery, the take on the character just didn't ever come together for me, especially when the character shares scenes with Jason Marnocha's Megatron. There was one exception, unfortunately, and that was Predacon Megatron.

Some of the voices don't click right away, but over time most win you over. Rhinox, Rattrap, and Cheetor appear just as you remember them, and while it takes a minute to get used to the voice of Optimus Primal (played by Justin Pierce), the design is spot on, and it makes the meeting of the Autobots and the Maximals all the better. The nostalgia kicks in as soon as they introduce themselves, and while they've received a visual upgrade, the designs capture the essence of the original series perfectly. Kingdom picks up right where Earthrise left off, and it doesn't take long for the Maximals to absolutely steal the show.
